3ds Max: good way to light a car scene
Joined: 11 Jun 2006
Posts: 11
Posts: 11
Posted: June 05, 2007
Post subject: 3ds Max: good way to light a car scene
Post subject: 3ds Max: good way to light a car scene
im modeling a Nissan 350Z and i was doing some test renders, but i cant seem to get the reflectivity looking right. What do you guys recommend when setting up a "car scene"? all i have in the scene right now is a ground plane, the car, 1 skinny light bar, and 1 grey wall. What should i do to get some nice reflections.
PS: someone told me there is a tut out there somewhere that shows you a good way to light a good scene for cars. Anyone ever heard of it?
PS: someone told me there is a tut out there somewhere that shows you a good way to light a good scene for cars. Anyone ever heard of it?
Just use hdri for lighting and for reflection
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Andyba, 3d artist
skills: 3d modeling, texturing, rendering, 3d character animation, compositing
3d software experience: 3ds max, Maya, Softimage XSI, Deep Paint 3d, Body Paint 3D, Wings 3D, Z Brush
2d software experience: Adobe Photoshop, Adobe After effects, Macromedia Flash, Freehand
_________________
Andyba, 3d artist
skills: 3d modeling, texturing, rendering, 3d character animation, compositing
3d software experience: 3ds max, Maya, Softimage XSI, Deep Paint 3d, Body Paint 3D, Wings 3D, Z Brush
2d software experience: Adobe Photoshop, Adobe After effects, Macromedia Flash, Freehand
Joined: 25 Aug 2011
Posts: 17
Posts: 17
Posted: August 25, 2011
Post subject: Using carefully placed white self-illuminating boxes
Post subject: Using carefully placed white self-illuminating boxes
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