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3ds Max: good way to light a car scene




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Spade Posted: June 05, 2007   Post subject: 3ds Max: good way to light a car scene
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im modeling a Nissan 350Z and i was doing some test renders, but i cant seem to get the reflectivity looking right. What do you guys recommend when setting up a "car scene"? all i have in the scene right now is a ground plane, the car, 1 skinny light bar, and 1 grey wall. What should i do to get some nice reflections.



PS: someone told me there is a tut out there somewhere that shows you a good way to light a good scene for cars. Anyone ever heard of it?

hayaishi Posted: November 05, 2007   Post subject:
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ide say setting the scene at 4pm, when the sun is at a good angle so theirs long shadows that can reach out to buildings and scenery. seeing as your site is down i cant look at your scene and add anything else other than what i just sayd.


3d artist gallery Andyba Posted: July 28, 2009   Post subject:
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Just use hdri for lighting and for reflection Wink
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Andyba, 3d artist
skills: 3d modeling, texturing, rendering, 3d character animation, compositing
3d software experience: 3ds max, Maya, Softimage XSI, Deep Paint 3d, Body Paint 3D, Wings 3D, Z Brush
2d software experience: Adobe Photoshop, Adobe After effects, Macromedia Flash, Freehand

DmitriyTL Posted: October 27, 2010   Post subject:
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Andyba wrote:
Just use hdri for lighting and for reflection Wink


Yes. hdri - success:)

Lis Posted: March 27, 2011   Post subject:
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You should learn about commercial photography first. But easiest way is fo find good studio hdri map.

j3dj3d Posted: August 25, 2011   Post subject: Using carefully placed white self-illuminating boxes
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Hi,

Using carefully placed white self-illuminating boxes in the scene to just appear in the reflections of the car body can

give control showing off contours of the shape.

Regards

Sponsor Posted: February 10, 2012   Post subject:
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