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newbie question - limited sculpting functionality required?




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williamshugo Posted: June 05, 2007   Post subject: newbie question - limited sculpting functionality required?
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Joined: 05 Jun 2007
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I am scanning Point Cloud to Polygons - human faces

I want to replace the eyes, which are generally a mess, with preformed eyes.

I have such an eye in OBJ format but I need to tweak it for each individual subject as eyes are very unique and form a major part of our recognition siugnature.

I need a basic 3d prog that does not have a huge learning curve. All it needs to do is allow me to push and pull at polygons so as to move the brow shape/ undercut around - and also to shape, recurve and resize the eyelid contours. See image attached. I would use a standard jpeg texture photo for working from.

Some functionality in hair would be a bonus. I don't need lighting, texture, or anything else.

I wondered if there are any relatively easy learning curve 3D apps that will enable me to push and pull polygons around in this way. All I need is one tutorial! After I have “individualized” the eye file I can drop it (register)back into the polgonized head scan.

If you have any ideas I would be grateful to hear them

Many thanks


3d artist gallery Andyba Posted: July 21, 2007   Post subject:
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Joined: 25 Jul 2005
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You can try wings 3d it's free and has all the functionality you need.
Another option would be silo 3d.. it is a more complex commercial program for 3d modeling.


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Andyba, 3d artist
skills: 3d modeling, texturing, rendering, 3d character animation, compositing
3d software experience: 3ds max, Maya, Softimage XSI, Deep Paint 3d, Body Paint 3D, Wings 3D, Z Brush
2d software experience: Adobe Photoshop, Adobe After effects, Macromedia Flash, Freehand

masteranimation Posted: July 22, 2009   Post subject: masteranimation
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hi buddy try maya wire tool,,, or maybe deformer helps

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