3ds Max: PatchTools script package
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| Carl Cates | Posted: June 01, 2007 Post subject: 3ds Max: PatchTools script package |
| 3D forums Enthusiast Joined: 21 Oct 2005 Posts: 56 Location: USA Back to top |
There should be a package of scripts useful to patches like the MeshTools package is for mesh editing. Patches have such fantastic potential for making smooth, clean models, but they have some pretty obvious problems in certain circumstances, and none of the problems with patches look like they would be that hard to remedy with some clever scripts. The Comet patchsmooth script is interesting, but I want more. I want a whole range of scripts. How about one to subdivide a patch in such a way that the edges can weld to their neighbors where they would otherwise not do so with a typical subdivide? How about some more ways to manipulate and control handles? Some good ways to line things up perfectly more easily and quickly would be nice. Does anyone else have some ideas for ways to add to patch modeling tools? |
| Posted: June 01, 2007 Post subject: | |
| Site Admin Joined: 25 Jul 2005 Posts: 899 Back to top |
Hey Carl!
I think subdivision surfaces like NURMS are the future of 3d modeling.. Polygonal models can be finished in programs like zbrush and mudbox. _________________ Andyba, 3d artist skills: 3d modeling, texturing, rendering, 3d character animation, compositing 3d software experience: 3ds max, Maya, Softimage XSI, Deep Paint 3d, Body Paint 3D, Wings 3D, Z Brush 2d software experience: Adobe Photoshop, Adobe After effects, Macromedia Flash, Freehand |
| Sponsor | Posted: February 10, 2012 Post subject: |
| 3d forum sponsor Joined: 09 Aug 2010 Posts: 1 Back to top |
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