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Softimage Xsi: Particles: how does it all connect ?




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Sid Conner Posted: May 30, 2007   Post subject: Softimage Xsi: Particles: how does it all connect ?
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Hello,


Id like to have blobby, reflective particles. Or fluids with an animateable particle size. Or attack a nive shader to any blob I want...


Whenever I try and connect fluid-shaders to blobby particles they dont render. Normal blobs dont offer reflections or other shader features. Whats the way out of this ? How do shaders, types and presets work things out generally ?

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