3ds Max: raytracing
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| Rod Politoff | Posted: December 21, 2006 Post subject: 3ds Max: raytracing |
| 3d forums user Joined: 26 Dec 2005 Posts: 22 Location: USA Back to top |
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| Posted: December 21, 2006 Post subject: | |
| Site Admin Joined: 25 Jul 2005 Posts: 899 Back to top |
Ray tracing is a general technique from geometrical optics of modelling the path taken by light by following rays of light as they interact with optical surfaces. It is used in the design of optical systems, such as camera lenses, microscopes, telescopes and binoculars. The term is also applied to mean a specific rendering algorithmic approach in 3D computer graphics, where mathematically-modelled visualisations of programmed scenes are produced using a technique which follows rays from the eyepoint outward, rather than originating at the light sources. It produces results similar to ray casting and scanline rendering, but facilitates more advanced optical effects, such as accurate simulations of reflection and refraction, and is still efficient enough to frequently be of practical use when such high quality output is sought.
For more details visit this link: http://en.wikipedia.org/wiki/Ray_tracing _________________ Andyba, 3d artist skills: 3d modeling, texturing, rendering, 3d character animation, compositing 3d software experience: 3ds max, Maya, Softimage XSI, Deep Paint 3d, Body Paint 3D, Wings 3D, Z Brush 2d software experience: Adobe Photoshop, Adobe After effects, Macromedia Flash, Freehand |
| Sponsor | Posted: February 09, 2012 Post subject: |
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