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3ds Max: raytracing




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Rod Politoff Posted: December 21, 2006   Post subject: 3ds Max: raytracing
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Wink well, must be an insider CD-joke.. I have no idea about the what "raytracing" means. but, sorry I won't wanna disturb your 3d guys. never mind!

3d artist gallery Andyba Posted: December 21, 2006   Post subject:
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Ray tracing is a general technique from geometrical optics of modelling the path taken by light by following rays of light as they interact with optical surfaces. It is used in the design of optical systems, such as camera lenses, microscopes, telescopes and binoculars. The term is also applied to mean a specific rendering algorithmic approach in 3D computer graphics, where mathematically-modelled visualisations of programmed scenes are produced using a technique which follows rays from the eyepoint outward, rather than originating at the light sources. It produces results similar to ray casting and scanline rendering, but facilitates more advanced optical effects, such as accurate simulations of reflection and refraction, and is still efficient enough to frequently be of practical use when such high quality output is sought.

For more details visit this link:
http://en.wikipedia.org/wiki/Ray_tracing


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Andyba, 3d artist
skills: 3d modeling, texturing, rendering, 3d character animation, compositing
3d software experience: 3ds max, Maya, Softimage XSI, Deep Paint 3d, Body Paint 3D, Wings 3D, Z Brush
2d software experience: Adobe Photoshop, Adobe After effects, Macromedia Flash, Freehand

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