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Level Designer job

Posted: August 30, 2006
CG JOBS
subject: Level Designer , The Collective

The Collective is looking for Level Designer
duration - Full Time

Job details: Level Designer Avid gamer, with 3D world building experience and an analytical mind, to collaborate with Art team, creating fun and challenging experiences using our proprietary toolset.

Job Responsibilities

Designing, documenting, modeling, texturing, and lighting optimized 3D architectural environments for real-time action games with a strong emphasis on gameplay mechanics for third person 3D games.
Placing, triggering, and tuning entities (such as enemies, movers, and objects) to create fun, absorbing gameplay.
Mastering internal tools for modeling, texturing, and lighting environments.
Collaborating with the Lead Designer to define and refine gameplay mechanics.
Working closely with project artists to create visually stunning environments.
If required, assisting with the design and development of script for AI-driven entities or special events.
If required, assisting with the cinematic direction of each game and its cut scene material.
Contributing innovative and original ideas towards all aspects of game production and design.
Collaborate with Lead Designer, Lead Level Designer and Design team to refine gameplay mechanics and implementation.
Creatively resolving game art and animation production issues.
Produce a weekly report listing Achievements (As) and Objectives (Os) every Monday morning using a standardized report format to your immediate supervisor
o The Achievements section should provide an accurate account of the progress made on his/her Objectives set from the previous week.
o The Objectives section should reflect scheduled tasks and meetings (set by supervisors) for the week ahead and other goals which may not be reflected in the schedule (such as unanticipated/unscheduled tasks or slipped Objectives from prior weeks).

Job Requirements

Creative vision and passion for console and PC games
Demonstrable experience building fun 3D gaming levels using CSG world-building tools and/or 3DStudioMax or Maya
Ability to produce articulate design documentation detailing innovative gameplay mechanics, story lines, character biographies, and asset inventories
Maintain knowledge of game features and technologies, as they pertain to gameplay implementation and level optimizations.

Skills

Ability to accept and provide direction, work well under pressure, and handle multiple tasks
Excellent communication, interpersonal, and organizational skills
Ability to collaborate and contribute to the creative process.

Pluses

Art skills
Scripting experience
Technical aptitude and understanding of tools, techniques and processes of level design.
Experience with 3D construction tools such as; 3DSMax, Maya, UnrealEd and QERadiant.

Submission Guidelines:
Portfolios can be delivered in hard copy form, FTP or on a CD.
Include design documentation that shows an understanding of the gameplay experience, such as Moment-to-moment Level Design Walkthroughs or Game Design Documents.
Include any supporting documentation you have created, including Overhead Maps of Levels, Dialog or Cinematic Scripts, or Rough Storyboards.
Include visual in-game examples of your previous work. Screenshots and/or AVI Movies of the 3D Levels or Missions that you have created are preferred.
If you include an example of a 3DSM gameplay level, please deliver it in 3DS format.
Supporting video materials can be on VHS, DVD or CD. VHS and DVD need to be NTSC (no PAL).
If you have a presentation of your work on a Website, please include the URL.

Location: Newport Beach, CA, United States

Contact info:
1900 Quail St.
Newport Beach, CA 92660
http://www.collectivestudios.com
Phone: 9492551900 ext. 125
Fax: 9497249664
E-mail: kellyab@collectivestudios.com
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