SENIOR LEVEL DESIGNER job
Joined: 17 Feb 2006
Posts: 3021
Posts: 3021
Posted: July 16, 2006
Post subject: SENIOR LEVEL DESIGNER
Post subject: SENIOR LEVEL DESIGNER
subject: SENIOR LEVEL DESIGNER , Volition
Volition is looking for SENIOR LEVEL DESIGNER
duration - Full Time
Job details: SENIOR LEVEL DESIGNER
Responsibilities
o Design, create, implement, and iterate fun and compelling gameplay. Satisfy the specifications established by design leads and coordinators at a high quality level and within the required timeframe.
o Use proprietary level editor to implement playable levels, including building rough terrain and placing structures, gameplay objects, and NPCs.
o Integrate feedback from team playthroughs, usability testing, and reviews with design leads and coordinators.
o Take high-level design specifications and create detailed documentation for each level, including overhead maps and expected scenario walkthroughs. Create and maintain detailed, up-to-date specs, asset lists, and other design documents as needed.
o Provide input on the game's vision and help champion that vision to other team members.
o Collaborate with designers, programmers, artists, audio and others to facilitate the most appropriate outcome in regards to vision, budget, schedule, and quality.
o Help create, maintain, and optimize processes. Keep leads and managers advised of progress on scheduled tasks, potential improvements to pipelines, and problems or inefficiencies encountered.
o Keep up with competitive products and upcoming releases.
o May be tasked with other duties and responsibilities in support of the project design team.
Qualifications
o At least 2 complete product cycles as a professional level designer in the industry. Proven track record with AAA console products preferred.
o High level of proficiency with 3D editors (e.g., UnrealED, Source, QERadiant, CryTek's Sandbox). Ability to quickly learn and adapt to proprietary editors and project pipelines.
o Excellent communication and interpersonal skills, both written and verbal.
o Ability and willingness to accept and follow direction, collaborate productively with others, and work hard to meet deadlines as necessary.
o Positive, professional attitude. Disciplined and self-motivated with a strong work ethic.
o Ability to think creatively and analytically. An in-depth understanding of how gameplay works and how to create fun, meaningful experiences for the player.
o Excellent organizational skills. Ability to multitask effectively, prioritize competing demands, and follow through on details. Must be flexible enough to deal with changing role requirements.
o Passion for games and ability to articulate that passion clearly and analytically. A broad knowledge base of console and PC games.
o College degree or equivalent.
Sample Work Required
o Applicants should submit playable samples of their work. Include a written description of each sample, identifying in detail your contribution. Please send a CD or submit online. If your sample shipped in a retail product, please provide a copy of the game if possible. Also include a save file that enables easy access to your level. Retail games submitted as samples will be returned to the applicant after the sample has been reviewed.
o Any supplemental materials demonstrating skills relevant to this position are also encouraged.
Location: Champaign, IL, United States
Contact info:
Please apply online at www.volition-inc.com/Jobs/
_________________
CG jobs
jobs for 3d artists, employment in movies and games production, 3d modelers and 3d animators wanted, 3d animation software Maya, 3ds max, Softimage, LightWave 3d, rendering, texturing, 3d modeling jobs
Volition is looking for SENIOR LEVEL DESIGNER
duration - Full Time
Job details: SENIOR LEVEL DESIGNER
Responsibilities
o Design, create, implement, and iterate fun and compelling gameplay. Satisfy the specifications established by design leads and coordinators at a high quality level and within the required timeframe.
o Use proprietary level editor to implement playable levels, including building rough terrain and placing structures, gameplay objects, and NPCs.
o Integrate feedback from team playthroughs, usability testing, and reviews with design leads and coordinators.
o Take high-level design specifications and create detailed documentation for each level, including overhead maps and expected scenario walkthroughs. Create and maintain detailed, up-to-date specs, asset lists, and other design documents as needed.
o Provide input on the game's vision and help champion that vision to other team members.
o Collaborate with designers, programmers, artists, audio and others to facilitate the most appropriate outcome in regards to vision, budget, schedule, and quality.
o Help create, maintain, and optimize processes. Keep leads and managers advised of progress on scheduled tasks, potential improvements to pipelines, and problems or inefficiencies encountered.
o Keep up with competitive products and upcoming releases.
o May be tasked with other duties and responsibilities in support of the project design team.
Qualifications
o At least 2 complete product cycles as a professional level designer in the industry. Proven track record with AAA console products preferred.
o High level of proficiency with 3D editors (e.g., UnrealED, Source, QERadiant, CryTek's Sandbox). Ability to quickly learn and adapt to proprietary editors and project pipelines.
o Excellent communication and interpersonal skills, both written and verbal.
o Ability and willingness to accept and follow direction, collaborate productively with others, and work hard to meet deadlines as necessary.
o Positive, professional attitude. Disciplined and self-motivated with a strong work ethic.
o Ability to think creatively and analytically. An in-depth understanding of how gameplay works and how to create fun, meaningful experiences for the player.
o Excellent organizational skills. Ability to multitask effectively, prioritize competing demands, and follow through on details. Must be flexible enough to deal with changing role requirements.
o Passion for games and ability to articulate that passion clearly and analytically. A broad knowledge base of console and PC games.
o College degree or equivalent.
Sample Work Required
o Applicants should submit playable samples of their work. Include a written description of each sample, identifying in detail your contribution. Please send a CD or submit online. If your sample shipped in a retail product, please provide a copy of the game if possible. Also include a save file that enables easy access to your level. Retail games submitted as samples will be returned to the applicant after the sample has been reviewed.
o Any supplemental materials demonstrating skills relevant to this position are also encouraged.
Location: Champaign, IL, United States
Contact info:
Please apply online at www.volition-inc.com/Jobs/
_________________
CG jobs
jobs for 3d artists, employment in movies and games production, 3d modelers and 3d animators wanted, 3d animation software Maya, 3ds max, Softimage, LightWave 3d, rendering, texturing, 3d modeling jobs
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