Aerodynamics in car design?
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| Nikollas | Posted: July 10, 2006 Post subject: Aerodynamics in car design? |
| 3D forums member Joined: 11 Jun 2006 Posts: 47 Back to top |
How do I test the aerodynamics of my new concept car? |
| Theamxyz | Posted: July 11, 2006 Post subject: |
| 3D forums Enthusiast Joined: 12 Jan 2006 Posts: 60 Location: JI Back to top |
Throw it in a windtunnel :) |
| Carl Cates | Posted: July 11, 2006 Post subject: |
| 3D forums Enthusiast Joined: 21 Oct 2005 Posts: 56 Location: USA Back to top |
No need for a windtunnel tho.. you could use a physx engine |
| Theamxyz | Posted: July 11, 2006 Post subject: |
| 3D forums Enthusiast Joined: 12 Jan 2006 Posts: 60 Location: JI Back to top |
Carl Cates, yeah?
Just software? |
| Carl Cates | Posted: July 12, 2006 Post subject: |
| 3D forums Enthusiast Joined: 21 Oct 2005 Posts: 56 Location: USA Back to top |
It's also a hardware
PPU = physics processing unit XSI 5 advanced supports Ageia PhysX actually |
| Theamxyz | Posted: July 12, 2006 Post subject: |
| 3D forums Enthusiast Joined: 12 Jan 2006 Posts: 60 Location: JI Back to top |
Oh that thing
Aegea Or something About 20k physics objects at one time eh? |
| Carl Cates | Posted: July 12, 2006 Post subject: |
| 3D forums Enthusiast Joined: 21 Oct 2005 Posts: 56 Location: USA Back to top |
Ageia bought Meqon too
So they ought to be the best on the subject 40k boxes colliding simultaneously instead of 40 boxes And alleviates CPU Plus it simulates liquids , etc Http://www.ageia.com/physx_in_action/tech_demos.html Check both videos.. |
| Theamxyz | Posted: July 12, 2006 Post subject: |
| 3D forums Enthusiast Joined: 12 Jan 2006 Posts: 60 Location: JI Back to top |
Yeah i saw the movies
Of the thing |
| Carl Cates | Posted: July 12, 2006 Post subject: |
| 3D forums Enthusiast Joined: 21 Oct 2005 Posts: 56 Location: USA Back to top |
The top simulates metal tearing |
| cord474 | Posted: July 12, 2006 Post subject: |
| 3D forums Enthusiast Joined: 30 Nov 2005 Posts: 53 Back to top |
Beh the benchmarks so far have been awful |
| Carl Cates | Posted: July 12, 2006 Post subject: |
| 3D forums Enthusiast Joined: 21 Oct 2005 Posts: 56 Location: USA Back to top |
Benchmarks? |
| cord474 | Posted: July 12, 2006 Post subject: |
| 3D forums Enthusiast Joined: 30 Nov 2005 Posts: 53 Back to top |
Like with the same amount of stuff but on their card - the game runs slower |
| Carl Cates | Posted: July 12, 2006 Post subject: |
| 3D forums Enthusiast Joined: 21 Oct 2005 Posts: 56 Location: USA Back to top |
Hehe nice
I was thinking it would be difficult with benchmarks when there are no competitors |
| Theamxyz | Posted: July 13, 2006 Post subject: |
| 3D forums Enthusiast Joined: 12 Jan 2006 Posts: 60 Location: JI Back to top |
Cool
Realtime liquid simulation Thats pretty damn awesome |
| cord474 | Posted: July 13, 2006 Post subject: |
| 3D forums Enthusiast Joined: 30 Nov 2005 Posts: 53 Back to top |
Of course not... if it runs slower than on the cpu - you have a problem |
| Bill Liu | Posted: July 13, 2006 Post subject: |
| 3d forum advanced guest Joined: 02 Jul 2006 Posts: 9 Back to top |
Really awsome realtime liquid.
nice!!! |
| Carl Cates | Posted: July 13, 2006 Post subject: |
| 3D forums Enthusiast Joined: 21 Oct 2005 Posts: 56 Location: USA Back to top |
Imagine it'd be useful for simulating physics in a 3d animation scene
Instead of waiting ages |
| cord474 | Posted: July 14, 2006 Post subject: |
| 3D forums Enthusiast Joined: 30 Nov 2005 Posts: 53 Back to top |
Waiting ages?
maybe in max |
| Theamxyz | Posted: July 14, 2006 Post subject: |
| 3D forums Enthusiast Joined: 12 Jan 2006 Posts: 60 Location: JI Back to top |
Nah
Reactor is pretty fast |
| Kris | Posted: July 14, 2006 Post subject: |
| 3d forums visitor Joined: 08 Jun 2006 Posts: 14 Back to top |
Yeah it is
When you have the right world settings |
| Carl Cates | Posted: July 14, 2006 Post subject: |
| 3D forums Enthusiast Joined: 21 Oct 2005 Posts: 56 Location: USA Back to top |
But if you want a REALLY complex scene.. using the CPU will be slow anyway
Not talking about software limitations here.. just the vast hardware difference of PPU vs CPU For that kind of calculation |
| ZaSCoK | Posted: July 16, 2006 Post subject: |
| 3D forums member Joined: 27 Jun 2006 Posts: 34 Back to top |
Only in theory
PPU does very little right now |
| Carl Cates | Posted: July 16, 2006 Post subject: |
| 3D forums Enthusiast Joined: 21 Oct 2005 Posts: 56 Location: USA Back to top |
Depends on what you use it for |
| ZaSCoK | Posted: July 16, 2006 Post subject: |
| 3D forums member Joined: 27 Jun 2006 Posts: 34 Back to top |
Show me one benchmark it does any good on
Heh Besides their own Cell Factor Nothing uses it efficiently right now If at all even ATI is aggressivly seeking their own GPU based solution. |
| Carl Cates | Posted: July 16, 2006 Post subject: |
| 3D forums Enthusiast Joined: 21 Oct 2005 Posts: 56 Location: USA Back to top |
You're talking about games
I said it could be used for 3d applications |
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