Aerodynamics in car design?
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Posted: July 17, 2006
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Posted: July 22, 2006
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To be exact 1 hour 13 minutes
They wouldn't have the same know-how that Meqon/Ageia has though..
The problem is that the PPU requires cooling
Both chips under one fan?
I would hope one of them just bought Ageia and assimilated it into a GPU :p
If they'd try it alone, without their experience, I know they'd just do it halfassed
They wouldn't have the same know-how that Meqon/Ageia has though..
The problem is that the PPU requires cooling
Both chips under one fan?
I would hope one of them just bought Ageia and assimilated it into a GPU :p
If they'd try it alone, without their experience, I know they'd just do it halfassed
Joined: 21 Oct 2005
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Location: USA
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Posted: July 22, 2006
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Posted: July 22, 2006
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Hey, I think I'll try to be help and actually answer the question you asked. So you are going to need a physics engine, and assuming your an artist, it will have to be an engine that already exists inside an application. The only applications that I know of that will do what you want are game engines. Many engines have free/non-comercial versions, so I'm sure you could find one.
***NOTE***
Simulating aerodynamics is not standard in most physics engines, so before you down-load see if it supports what you need.
Other than coding a program yourself, I really can't see any other solution, but I hope you find it. And everyone else can continue a conversation that makes no sense to you
***NOTE***
Simulating aerodynamics is not standard in most physics engines, so before you down-load see if it supports what you need.
Other than coding a program yourself, I really can't see any other solution, but I hope you find it. And everyone else can continue a conversation that makes no sense to you
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