Maya: alpha channel question
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| srge | Posted: June 15, 2006 Post subject: Maya: alpha channel question |
| 3D forums member Joined: 15 Apr 2006 Posts: 27 Back to top |
Hm... Okay I have a TGA. It's basically some white labels for buttons. It has an alpha channel, but unlike my other buttons that had a black texture... these ones with a white texture don't show up.
From the image File I added File.outAlpha > Projection.Image.R/G/B and that made it show up. BUT now it only shows up as black. =P The big question in my mind, is that this works with other buttons where the button decal is black, but when the button decal is white it frick'n pukes. So I'm assuming that it's just using the Alpha channel at this point for the color |
| PolyGru | Posted: June 16, 2006 Post subject: |
| 3D forums member Joined: 03 Feb 2006 Posts: 49 Back to top |
Maybe its related to the transparency
But actually you have to see something I think that you are plugin the alpha into the colors Does the projection have no alphaSlot? _________________ Poly Guru |
| srge | Posted: June 16, 2006 Post subject: |
| 3D forums member Joined: 15 Apr 2006 Posts: 27 Back to top |
Not really, it just hooks up File.outColor > Projection.Image by default |
| PolyGru | Posted: June 16, 2006 Post subject: |
| 3D forums member Joined: 03 Feb 2006 Posts: 49 Back to top |
But i would think there is an outAlpha also _________________ Poly Guru |
| srge | Posted: June 16, 2006 Post subject: |
| 3D forums member Joined: 15 Apr 2006 Posts: 27 Back to top |
File.outAlpha doesn't have any logical place to hookup that I saw |
| PolyGru | Posted: June 16, 2006 Post subject: |
| 3D forums member Joined: 03 Feb 2006 Posts: 49 Back to top |
I mostly only use projectionMapping for gradients
I see an alphaGain here in the projectionNode _________________ Poly Guru |
| srge | Posted: June 16, 2006 Post subject: |
| 3D forums member Joined: 15 Apr 2006 Posts: 27 Back to top |
AlphaGain? lemmie hook up that one and I'll tell you what spits out |
| PolyGru | Posted: June 17, 2006 Post subject: |
| 3D forums member Joined: 03 Feb 2006 Posts: 49 Back to top |
And i see an outAlpha from that projectionNode
Thats what you have to use _________________ Poly Guru |
| srge | Posted: June 17, 2006 Post subject: |
| 3D forums member Joined: 15 Apr 2006 Posts: 27 Back to top |
Just to clarify, in the alpha channel what's WHITE is visible, and BLACK is masked... |
| PolyGru | Posted: June 17, 2006 Post subject: |
| 3D forums member Joined: 03 Feb 2006 Posts: 49 Back to top |
In the alphaChannel that is
For transparency, its what white is transparent, and black is opaque _________________ Poly Guru |
| srge | Posted: June 17, 2006 Post subject: |
| 3D forums member Joined: 15 Apr 2006 Posts: 27 Back to top |
Ah, I had it right the first time
Okay, I hooked File.outAlpha > Projection.Alpha Gain... lets render and see =] |
| PolyGru | Posted: June 17, 2006 Post subject: |
| 3D forums member Joined: 03 Feb 2006 Posts: 49 Back to top |
And you have to hook up outAlpha aswell
I mean to the transparency Of the actual shader _________________ Poly Guru |
| srge | Posted: June 17, 2006 Post subject: |
| 3D forums member Joined: 15 Apr 2006 Posts: 27 Back to top |
okay now it seems to say "fuck you" and ignores the projection. =P
And tiles across the geometry |
| PolyGru | Posted: June 17, 2006 Post subject: |
| 3D forums member Joined: 03 Feb 2006 Posts: 49 Back to top |
Does it tile around the area or within ? _________________ Poly Guru |
| srge | Posted: June 17, 2006 Post subject: |
| 3D forums member Joined: 15 Apr 2006 Posts: 27 Back to top |
Within
Each button Instead of within the projection I've deleted the 2DProjection node and I'm going to try that =] |
| PolyGru | Posted: June 17, 2006 Post subject: |
| 3D forums member Joined: 03 Feb 2006 Posts: 49 Back to top |
Hmm thats unexpected
It doesnt ignore the projection, it would have to use uv then So you see the complete texture within every button ? _________________ Poly Guru |
| srge | Posted: June 17, 2006 Post subject: |
| 3D forums member Joined: 15 Apr 2006 Posts: 27 Back to top |
Not the whole thing |
| PolyGru | Posted: June 17, 2006 Post subject: |
| 3D forums member Joined: 03 Feb 2006 Posts: 49 Back to top |
First of all if you don't need tiling, turn it off
WrapU wrapV Then everything else get the default color so make it black _________________ Poly Guru |
| Sponsor | Posted: February 09, 2012 Post subject: |
| 3d forum sponsor Joined: 09 Aug 2010 Posts: 1 Back to top |
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