Maya: Stencil Shader question
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| Skubbyl | Posted: June 07, 2006 Post subject: Maya: Stencil Shader question |
| 3D forums member Joined: 30 Jan 2006 Posts: 35 Location: USA Back to top |
Hi...
Do you guys use the stencil shader type at all? |
| Vertox | Posted: June 08, 2006 Post subject: |
| 3D forums Enthusiast Joined: 02 Feb 2006 Posts: 54 Back to top |
Do you mean a layered shader ?
Or texture I dont know a stencilShader |
| Skubbyl | Posted: June 08, 2006 Post subject: |
| 3D forums member Joined: 30 Jan 2006 Posts: 35 Location: USA Back to top |
Well, I'm just trying to add something similar to a decal... but to multiple objects (think about adding the numbers to buttons on a calculator)
I'm having trouble with the "decal" part right now with the layered shader I have an image, that has an alpha map... but it's not showing up at all. That image is the Color of input[3] of the layered shader, and the image's alpha channel is assigned to Color[R,G,B] |
| Vertox | Posted: June 08, 2006 Post subject: |
| 3D forums Enthusiast Joined: 02 Feb 2006 Posts: 54 Back to top |
The image alpha has to be assigned to the corresponding alphaValue
For each Color(RGB) there is one singleAttribute for alpha |
| Skubbyl | Posted: June 08, 2006 Post subject: |
| 3D forums member Joined: 30 Jan 2006 Posts: 35 Location: USA Back to top |
So ButtonTextShader.outTransparency linked to input[3].transparency won't cut it? |
| Vertox | Posted: June 08, 2006 Post subject: |
| 3D forums Enthusiast Joined: 02 Feb 2006 Posts: 54 Back to top |
So you work with the layered shader ?
Not the layered texture |
| Skubbyl | Posted: June 08, 2006 Post subject: |
| 3D forums member Joined: 30 Jan 2006 Posts: 35 Location: USA Back to top |
Yes, I'm trying that... |
| Vertox | Posted: June 08, 2006 Post subject: |
| 3D forums Enthusiast Joined: 02 Feb 2006 Posts: 54 Back to top |
I never use that, mr had problems with it, i don't know if it works now |
| Skubbyl | Posted: June 08, 2006 Post subject: |
| 3D forums member Joined: 30 Jan 2006 Posts: 35 Location: USA Back to top |
I'm using > Layered Shader <
Oh, it might be a MR problem then. =P |
| Vertox | Posted: June 08, 2006 Post subject: |
| 3D forums Enthusiast Joined: 02 Feb 2006 Posts: 54 Back to top |
I always use layered textures |
| PolyGru | Posted: June 08, 2006 Post subject: |
| 3D forums member Joined: 03 Feb 2006 Posts: 49 Back to top |
Its definetly a mr problem :)
Layered shaders seldom work _________________ Poly Guru |
| Skubbyl | Posted: June 09, 2006 Post subject: |
| 3D forums member Joined: 30 Jan 2006 Posts: 35 Location: USA Back to top |
That's pretty shitty
Because I really liked Layered Shaders in Max I was hoping node-based layered shaders would be even more hoss, but if MR can't do it... then... Fuck MentalImages |
| Vertox | Posted: June 09, 2006 Post subject: |
| 3D forums Enthusiast Joined: 02 Feb 2006 Posts: 54 Back to top |
Just try a mayaSoftware rendering to be sure |
| PolyGru | Posted: June 09, 2006 Post subject: |
| 3D forums member Joined: 03 Feb 2006 Posts: 49 Back to top |
Its not mr's fault :P
Its the shaders written by alias for it By layered shader in max, do you mean mix or composite or what? _________________ Poly Guru |
| Skubbyl | Posted: June 09, 2006 Post subject: |
| 3D forums member Joined: 30 Jan 2006 Posts: 35 Location: USA Back to top |
Man... that's pretty sadening. |
| Vertox | Posted: June 09, 2006 Post subject: |
| 3D forums Enthusiast Joined: 02 Feb 2006 Posts: 54 Back to top |
Get used to it, you will get alot of that with mr
You can layer ur shaders in other ways to Since you can use the outColor in for example a layered texture I mean the outColor of a shader And plug that into the incandescence slot |
| Skubbyl | Posted: June 09, 2006 Post subject: |
| 3D forums member Joined: 30 Jan 2006 Posts: 35 Location: USA Back to top |
Uhmm.... Composite... it was basically "mix" but with Alpha channels and supported numerous shaders
Vertox: yah, I'm sure. It just seems like not using Layered Shader would reduce the modularity of shaders Hm... not showing up in MayaSoft either. =P |
| Vertox | Posted: June 09, 2006 Post subject: |
| 3D forums Enthusiast Joined: 02 Feb 2006 Posts: 54 Back to top |
So you have a transparency problem probably ? |
| Skubbyl | Posted: June 09, 2006 Post subject: |
| 3D forums member Joined: 30 Jan 2006 Posts: 35 Location: USA Back to top |
Vertox: yah... that connection list could get hairy though. |
| Vertox | Posted: June 09, 2006 Post subject: |
| 3D forums Enthusiast Joined: 02 Feb 2006 Posts: 54 Back to top |
Maya shadingNetworks are great
Probably the best thing about maya, besides the ui |
| Skubbyl | Posted: June 09, 2006 Post subject: |
| 3D forums member Joined: 30 Jan 2006 Posts: 35 Location: USA Back to top |
Yah
I agree, and I do need to learn them better.... baby steps so far |
| PolyGru | Posted: June 09, 2006 Post subject: |
| 3D forums member Joined: 03 Feb 2006 Posts: 49 Back to top |
Setting up lightmaps for sss still confuses me :P _________________ Poly Guru |
| Skubbyl | Posted: June 10, 2006 Post subject: |
| 3D forums member Joined: 30 Jan 2006 Posts: 35 Location: USA Back to top |
Hm... MayaSoft isn't rendering it either...
Tried a few different things. =P |
| Vertox | Posted: June 10, 2006 Post subject: |
| 3D forums Enthusiast Joined: 02 Feb 2006 Posts: 54 Back to top |
PolyGru: its easy
But that script that usually does it connects not the defaultResolution attributes That leads to problems for me always Thats why i have to do it on my own always |
| PolyGru | Posted: June 10, 2006 Post subject: |
| 3D forums member Joined: 03 Feb 2006 Posts: 49 Back to top |
Oh, I have no problem doing it. but I dont understand why you'd have to :P _________________ Poly Guru |
| Sponsor | Posted: May 17, 2012 Post subject: |
| 3d forum sponsor Joined: 09 Aug 2010 Posts: 1 Back to top |
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