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Skubbyl Posted: June 07, 2006   Post subject: Maya: Stencil Shader question
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Hi...
Do you guys use the stencil shader type at all?

Vertox Posted: June 08, 2006   Post subject:
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Do you mean a layered shader ?
Or texture
I dont know a stencilShader


Skubbyl Posted: June 08, 2006   Post subject:
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Well, I'm just trying to add something similar to a decal... but to multiple objects (think about adding the numbers to buttons on a calculator)
I'm having trouble with the "decal" part right now with the layered shader
I have an image, that has an alpha map... but it's not showing up at all.
That image is the Color of input[3] of the layered shader, and the image's alpha channel is assigned to Color[R,G,B]

Vertox Posted: June 08, 2006   Post subject:
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The image alpha has to be assigned to the corresponding alphaValue
For each Color(RGB) there is one singleAttribute for alpha

Skubbyl Posted: June 08, 2006   Post subject:
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So ButtonTextShader.outTransparency linked to input[3].transparency won't cut it?

Vertox Posted: June 08, 2006   Post subject:
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So you work with the layered shader ?
Not the layered texture

Skubbyl Posted: June 08, 2006   Post subject:
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Yes, I'm trying that...

Vertox Posted: June 08, 2006   Post subject:
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I never use that, mr had problems with it, i don't know if it works now

Skubbyl Posted: June 08, 2006   Post subject:
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I'm using > Layered Shader <
Oh, it might be a MR problem then. =P

Vertox Posted: June 08, 2006   Post subject:
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I always use layered textures

PolyGru Posted: June 08, 2006   Post subject:
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Its definetly a mr problem :)
Layered shaders seldom work
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Skubbyl Posted: June 09, 2006   Post subject:
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That's pretty shitty
Because I really liked Layered Shaders in Max
I was hoping node-based layered shaders would be even more hoss, but if MR can't do it... then... Fuck MentalImages

Vertox Posted: June 09, 2006   Post subject:
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Just try a mayaSoftware rendering to be sure

PolyGru Posted: June 09, 2006   Post subject:
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Its not mr's fault :P
Its the shaders written by alias for it
By layered shader in max, do you mean mix or composite or what?
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Skubbyl Posted: June 09, 2006   Post subject:
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Man... that's pretty sadening.

Vertox Posted: June 09, 2006   Post subject:
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Get used to it, you will get alot of that with mr
You can layer ur shaders in other ways to
Since you can use the outColor in for example a layered texture
I mean the outColor of a shader
And plug that into the incandescence slot

Skubbyl Posted: June 09, 2006   Post subject:
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Uhmm.... Composite... it was basically "mix" but with Alpha channels and supported numerous shaders
Vertox: yah, I'm sure. It just seems like not using Layered Shader would reduce the modularity of shaders
Hm... not showing up in MayaSoft either. =P

Vertox Posted: June 09, 2006   Post subject:
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So you have a transparency problem probably ?

Skubbyl Posted: June 09, 2006   Post subject:
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Vertox: yah... that connection list could get hairy though.

Vertox Posted: June 09, 2006   Post subject:
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Maya shadingNetworks are great
Probably the best thing about maya, besides the ui

Skubbyl Posted: June 09, 2006   Post subject:
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Yah
I agree, and I do need to learn them better.... baby steps so far

PolyGru Posted: June 09, 2006   Post subject:
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Setting up lightmaps for sss still confuses me :P
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Skubbyl Posted: June 10, 2006   Post subject:
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Hm... MayaSoft isn't rendering it either...
Tried a few different things. =P

Vertox Posted: June 10, 2006   Post subject:
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PolyGru: its easy
But that script that usually does it connects not the defaultResolution attributes
That leads to problems for me always
Thats why i have to do it on my own always

PolyGru Posted: June 10, 2006   Post subject:
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Oh, I have no problem doing it. but I dont understand why you'd have to :P
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