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3dsmax : texture on 2 sides?

Posted: May 25, 2006
Ted Town
I've got a plane, with a texture on it, and id like to see that on both sides of the plane. How can I do it?
Posted: May 25, 2006
Shawn
Well so tou want to see your texture in the reder or you want to see 2 sided in the viewport?
Posted: May 25, 2006
Ted Town
2 sided in the viewport. I'm following a tutorial which mentions 2 ways to do that, but none have worked
Posted: May 25, 2006
Shawn
if I'm correct its not so easy to setup up 2 sided with direct x
use open gl
Posted: May 25, 2006
Ted Town
how do i use open gl
or direct x
Posted: May 25, 2006
Shawn
preferences...viewport
driver
something like that
Posted: May 25, 2006
Ted Town
I've cheked. It says direct x 9. And I've cheked 2 sided on my material.
Posted: May 25, 2006
Shawn
But the 2 sided in the mat editor is not the 2 sided for the viewport
Posted: May 25, 2006
Ted Town
oh ok, so what should i do?
Posted: May 25, 2006
Shawn
right click on the viewport name
a menu pops up
then options/preferences(?)
somewhere is 2 sided
Posted: May 25, 2006
Ted Town
i've tried checking that box, it doesnt change it
Posted: May 25, 2006
Shawn
but as i said i dont think it will work with direct x
Posted: May 26, 2006
Ted Town
i see
thats bizarre, why wouldn't it?
Posted: May 26, 2006
Shawn
not sure
im always using open gl
dx is faster but i dont have 2 sided Razz
Posted: May 26, 2006
Ted Town
but it doesnt say in that options thing that i can change to open gl
this is ridiculous
how can it not work
i was messing with max shapes earlier
and all kinds of funky stuff was happening, with nurms smoothing or something
and now i find that direct x can't put a picture on 2 sides of a plane?
is that what youre saying?
where's open GL found then?
Posted: May 26, 2006
Reid6754
You can make 2 planes, each facing oposite directions.
Posted: May 26, 2006
Shawn
customize--preferences--viewports--choose driver
u can change it to open gl
and u have to restart max
Posted: May 26, 2006
Ted Town
great, i saw the option
ill see if it works
does direct x seriously not do that ?
Posted: May 26, 2006
Shawn
well i think you have to turn on or off another option for dx to get 2 sided but not sure what it was
Posted: May 26, 2006
Ted Town
is there any disadvantage to using open GL and not direct x?
Posted: May 26, 2006
Shawn
well open gl works with 2 sided and some other things...direct X is faster and u can see realtime shaders with it
like bump mapping, normal mapping etc
Posted: May 26, 2006
indico
for the record , OpenGL is also slightly less stable than DX as it is dependant on the OpenGL implementation of the graphics card.
Posted: May 26, 2006
UVlas
wouldnt DX be dependent on the DX support of the gfx card too ?
Posted: May 26, 2006
Shawn
less stable than dx ?!?!?
Posted: May 26, 2006
sperll
they both are dependant on the gfx card
its just that Directx seems to be able to survive a little better with the lower end / less supportive directX cards
then OGL does for the similar situations w/ OGL supported gfx cards
I wish OGL would pickup the pace and run directX out the window though
Posted: May 27, 2006
Shawn
never
not in max
i have a 5750xt and if i use direct x with max, it sucks with realtime shaders
open gl works much better with max imho
Posted: May 27, 2006
PolyGru
that actually depends on what type of screen adapter you have
the general perception seems to be that ati runs better with d3d, and nvida better on opengl
i've had both, and i had to switch depending on which i had
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Poly Guru
Posted: May 27, 2006
Shawn
maybe...never used/had ati
thats mabye a reason why 3d guys usually use nvidia and not ati
Posted: May 27, 2006
PolyGru
im actually more satisfied with ati than nvidia, but that might because I allways had low end nvidia and high end ati
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Poly Guru
Posted: May 27, 2006
Shawn
hmm
ati is for gamers
Posted: May 27, 2006
Gloski
not so sure it's all that simple Shawn but then again I've had very small amounts of experiense with nvidia and CGI