MAYA : moving a single particle
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| drop007 | Posted: May 26, 2006 Post subject: |
| 3D forums Enthusiast Joined: 19 Sep 2005 Posts: 55 Back to top |
I was thinking of maybe using the ouput from vector $a = `xform -q -ws -t polyVertex[1]` in the pos of the particle. if id =1, pos = $a.x,1,$a.z |
| Ted Town | Posted: May 26, 2006 Post subject: |
| 3D forums Enthusiast Joined: 10 Nov 2005 Posts: 75 Location: USA Back to top |
but the matrix stuff is more complex
try it, i dont know if that works, sounds feasible |
| drop007 | Posted: May 26, 2006 Post subject: |
| 3D forums Enthusiast Joined: 19 Sep 2005 Posts: 55 Back to top |
it does not work |
| Ted Town | Posted: May 26, 2006 Post subject: |
| 3D forums Enthusiast Joined: 10 Nov 2005 Posts: 75 Location: USA Back to top |
xform is only for the transformation node
not for shape-information like vertex-positions, i checked |
| drop007 | Posted: May 26, 2006 Post subject: |
| 3D forums Enthusiast Joined: 19 Sep 2005 Posts: 55 Back to top |
you can use it to get vertex pos
wait, that did work... dont know what i have done wrong, last time i tryed it did not work. Just did it again in order to get the error message |
| Ted Town | Posted: May 26, 2006 Post subject: |
| 3D forums Enthusiast Joined: 10 Nov 2005 Posts: 75 Location: USA Back to top |
hmm i only read its for the transformation Node and that node is only for the whole object not for components, but if you say so |
| drop007 | Posted: May 26, 2006 Post subject: |
| 3D forums Enthusiast Joined: 19 Sep 2005 Posts: 55 Back to top |
vector $posVert = `xform -q -ws -t pPlane1.vtx[1]`;
just added it in a loop, works like a dream |
| Shawn | Posted: May 26, 2006 Post subject: |
| 3D forums Enthusiast Joined: 12 Dec 2005 Posts: 84 Location: USA Back to top |
dreams can very quickly turn into nightmares =( |
| Bugdishe | Posted: July 23, 2006 Post subject: |
| 3D Graphics Starter Joined: 23 Jul 2006 Posts: 1 Back to top |
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| Sponsor | Posted: February 10, 2012 Post subject: |
| 3d forum sponsor Joined: 09 Aug 2010 Posts: 1 Back to top |
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