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Blender 3D Tutorials
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Toon Shading

This tutorial presents the techniques that I use to achieve a toon style render directly in Blender without any post production in another program. In this tutorial we will modify a basic Blender scene of a simple flower pot to look toon shaded by changing the lighting and materials.

Radiosity

Traditional still scene rendering usually involves lamps, spots, etc. But GI is a radiosity technique that allows you to light a scene from 360 degrees without a single lamp. This gives your scene more of a stylistic look.

Blender & Yafray HDRI Tutorial

In this tutorial we are going to create an image that uses HDRI technology - the aim of which is to teach you how to use HDRI sources in Blender.

Global Illumination

This tutorial describes different Global Illumination methods that are available.

Caustic Sampler Tutorial

Caustics is the effect of metal and glass materials reflecting and refracting of light waves (photons) to a focused point. This effect is computer generated and produces the brights spots and streaks seen looking at glass with a spotlight on it.

Transparency

Transparency and light refraction within a transparent material are key parameters in order to get a realistic rendering of a material like solid glass. This tutorial doesn't help with getting caustic spots, which is beyond the reach of the actual version of Blender (v2.36) without using an external renderer like Yafray.

Reflections

In the past, Blender used EnvMaps (environmental maps) in order to simulate the reflectiveness of objects. But this way was quite difficult, needing the use of Empties (null objects) and layers when a simple reflecting plane was needed. Fortunately, including Raytracing into the renderer eased the whole process and helped to achieve a greater realism.

Material Indice

This short tutorial aims at showing you how to give many different materials to the same mesh (up to 16 different indice)

UV Mapping and Texturing

In this tutorial you will learn how to make a UV map of an object you wish to texture using Blender's 'seams' functionality. By learning how to do this correctly you can apply effective detailed textures to almost any object, ushering your work into a new level of complexity and flexibility.

Note: You will need blender v2.34 (or greater), and an image editing program like Gimp or Photoshop to attempt this tutorial.

Scanning Electron Microscope Effect

The scanning electron microscope (S.E.M.) effect isn’t difficult to achieve in Blender. The important thing to remember is to give your object the same bump mapped textures as you would expect from a real S.E.M. image. I have observed that metals have deep parallel grooves with varying widths. Semi-hard tissues look flaky, and softer tissue has a more smooth texture to it.

UV Mapping

This tutorial was written for 1.8, but everything still works the same in 2.0.

Well, there might have been some confusion about the UV texturing, since Ton suggested to me today, that I should write a UV texturing tutorial :o) Here it is!

Carpet Material Using Blender Procedurals

In this tutorial I will show you how to make a carpet material using only Blender's built-in procedural textures.

Making a Reflection

If you getting started in Blender you can probally think of a scene or two where you'd like to have reflective surfaces. As of Blender 2.32 this became very easy using the new builtin Raytracer. The raytracer gives us the tools to create realistic looking reflections, with a few simple steps.

Volumetric Water

My last tutorial was titled "Realistic Water." That presented a fast way of getting realistic water by careful use of a color band… but that was Blender 2.28. Back then there was still no raytracing and no raytraced reflections. Wow! How fast things change!

The Unofficial Texturing Tutorial #1

I do not use UV mapping for very many of my textures. I like the control of the method I have and have gotten extremely fast at it.

How to make a realistic planet in Blender

Cutting through Steel

This tutorial will introduce you to using AND creating animated texturemaps, all in Blender.

Textures in Blender in orco mode

Many times ago, someone asked me to explain how I applied the "orco-mode", not-uvmapped, textures to the Allosaurus model. Recently, someone else asked quite the same thing so, if anybody should be interested, I made this short and really simple explanation.

painting Allosaurus fragilis textures

For this tutorial we are going to use the Gimp, freeware 2d program. In the links section of this site you can find the address to download it. Anyway, every other paint program is fine.

Aniax textures

Applying materials to a creature without the need for UV mapping.