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Geryon - Berserker Demon29 views
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Mr Incredible's Frowning!!!28 viewsHello Everybody!!! I am Alee. This is my first project in Maya when i was doing course in 3d. All the modelling rigging and animation is done by me in Maya.
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cup28 views
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Fallout NV Weapon Replica "Railway Rifle"27 viewsI was commissioned by a fellow 3D Artist to join a team recreating props from the Fallout genre for a collaborative art project. As I was going to model the steam gauge assembly from FO3, I remembered one of the weapons that could be built from random parts found in the wasteland; the Railway Rifle. I figured, "Why not kill two birds with one stone?" So I created this weapon, which uses a steam gauge assembly for the barrel/receiver of the weapon. I never completed a grungy version since this weapon was made near the end of the project's existence, though the original weapon in-game was decently rusty as it was. So I just called this one the "Mil-Spec" version. Original mesh design © Bethesda / Obsidian.
Mesh / Texture © Shiloh Steinhebel. Maya - Photoshop - Headus - CrazyBump - 3DS Max – Marmoset. 5869 Tris - 2K Diffuse/Specular/Normal
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Pocketknife Mesh "Rukus"26 viewsThis was a revisit on an old model I completed while in college; a model of my favorite pocketknife, the Benchmade Rukus 630. Originally completed for my Low-Poly Modeling class, I decided to revamp the texture a bit and give it a better render in the Marmoset engine. The last image is the high-poly model created for the high-poly bake. It's a solid knife. 4.3" blade of CPMS30V, G-10 and green linen Micarta handle-scales, BK1 blade coating, AXIS locking mechanism, and partial serrated blade. Benchmade 630 Rukus. 90% of the time, I'm carrying this knife. Original knife design © Benchmade Knife Co / Neil Blackwood. Mesh / Texture © Shiloh Steinhebel. Maya - Photoshop - Headus - CrazyBump – Marmoset. 695 Tris - 2K Diffuse/Specular/Normal
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Smartphone Mesh "DroidX"24 viewsAs a part of my move forwards towards better quality in my low-poly 3D meshes, I decided to model my phone at the time, my DroidX. I had modeled a smartphone in college before, but it was atrocious. I started with the high-poly as just a “play around” really, and built the low-poly from that. I baked the high-poly onto the low, and BAM! Got the normal map. This model was also my first delve into the use of the Marmoset Toolbag, as it spectacularly “ renders” my projects beautifully. All in all, I believe this model turned out well for such a low-poly model. Original phone design (c) Motorola Mobility Inc. Mesh / Texture (c) Shiloh Steinhebel. Maya - Photoshop - 3DS Max - Marmoset - Headus – CrazyBump. 148 Tris - 2K Diffuse/Specular/Normal/Emissive
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Switchblade Concept Mesh "Aegis"23 viewsI had a dream a while back about going back in time 80 years and helping a group of vagrant children repair a large old shack to live in. In this dream I had with me a few modern accoutrements such as my DroidX phone, my iPod, my Leatherman multi-tool and a switchblade with a peculiar shape to the handle. The dreams content was profound and the design of that knife was as well. So I decided to draw out a sketch of the design - something I have to add I have not done in a while; drawing by hand. The design of this item is of my own design, as far as I know. I have never seen a knife of this design in the 10 years I spend in the cutlery industry. As I developed the texture for this knife I also created a fictional manufacturing company for the knife, called Bohmar Cutlery. Bohmar is a name derived from a race of aliens from Star Trek Voyager, with my own spelling changes. The name spawned a few different creations in my work, such as a character in a story I wrote, who is what I call a Neo-Chimera. The name represents a few other characters in games I've played, such as D and D and ShadowCities. Maya - Photoshop - Headus - CrazyBump - 3DS Max – Marmoset. 2482 Tris - 2K Diffuse/Specular/Normal
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Fallout NV Prop Replica "Codac-R9000"22 viewsOne more piece for the "Fallout Project." Being an avid photographer, I decided to model the camera "weapon" from FONV, the "Codac-R9000." Originally, I decided on making most of my models in two forms: clean, and grungy. As I have found out, the grungy versions usually have more character to them than the clean versions, so I decided to stick with only the grungy versions for display. Original mesh design © Bethesda / Obsidian. Mesh / Texture © Shiloh Steinhebel.
Maya - Photoshop - Headus - CrazyBump - 3DS Max – Marmoset. 4346 Tris - 2K Diffuse/Specular/Normal
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