Smooth irregularly shaped object in 3ds max
Joined: 08 Aug 2012
Posts: 4
Posts: 4
Posted: August 08, 2012
Post subject: Smooth irregularly shaped object in 3ds max
Post subject: Smooth irregularly shaped object in 3ds max
Probably you need more subdividing polygons for the meshsmooth to work the way you need. Add them to the areas you want smooth more (the edges of the objects).
Hopefully that makes sense?
To experiment with the concept I'm talking about, create a simple box mesh with 12 edges and add a meshsmooth modifier. It will deform into a blob. Next select the edges and chamfer them, or select a polygon and slice it, to see how the meshsmooth affects the box's topology.
Hopefully that makes sense?
To experiment with the concept I'm talking about, create a simple box mesh with 12 edges and add a meshsmooth modifier. It will deform into a blob. Next select the edges and chamfer them, or select a polygon and slice it, to see how the meshsmooth affects the box's topology.
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