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prithvi
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Joined: 03 Jul 2008
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Location: Mumbai, India
Posted: January 05, 2009
Post subject: Iguana
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I am trying to create a macro still image of an Iguana.

This is the progress so far.
Using Maya for the modeling.
Might take it to ZBrush later.

wip_03_render.jpg wip_03_wire.jpg

dTb
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Posted: January 05, 2009
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Great start!
Where is the tail?
How much time did it took you to model this part?

3d artist gallery Andyba
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Joined: 25 Jul 2005
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Posted: January 05, 2009
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Nice modeling.
Is it all quads?
Are you going to model the tail as well?
Looking forward to see more!

ps: You are the first to use the new image attachment feature. If you find some bugs or limitations please let me know. Wink

Regards!
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Andyba, 3d artist
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prithvi
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Posted: January 19, 2009
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Sorry for the late reply.........and the late update here.
Continuing this after quite some time.

Here's the base model.

Andy, it is around 99% quads so far........some tris on the tail region.

iguana_base_wire.jpg

3d artist gallery Andyba
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Posted: January 20, 2009
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Wow this looks really nice!
It is interesting how you are modeling it already in a natural pose..
do you have some references? Or is the model rigged and you pose it after finishing modeling?
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Andyba, 3d artist
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3d software experience: 3ds max, Maya, Softimage XSI, Deep Paint 3d, Body Paint 3D, Wings 3D, Z Brush
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prithvi
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Posted: January 21, 2009
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Thanks for the comments, Andy.

Well, the modeling has been done in that pose itself, no rigging.
I intended to make a still of it, in that pose itself.

I am using some downloaded photo refs.

Actually, I had made a base for the creature (a boulder)........but now I have decided to have a tree branch (still undecided)
So now, I'll have to fit the base as per the contours of the model.........the reverse way Cool

ArtDrone
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Posted: January 22, 2009
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This is great modeling!
Congrats!

3d artist gallery Andyba
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Posted: January 28, 2009
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prithivi, for me it was always strange that many artists create models in a natural finished pose... all my modeling was limited to creating characters in rigging poses.. I'm now thinking that I missed a lot of fun.. Smile
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Andyba, 3d artist
skills: 3d modeling, texturing, rendering, 3d character animation, compositing
3d software experience: 3ds max, Maya, Softimage XSI, Deep Paint 3d, Body Paint 3D, Wings 3D, Z Brush
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prithvi
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Posted: February 24, 2009
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Andyba wrote:
prithivi, for me it was always strange that many artists create models in a natural finished pose... all my modeling was limited to creating characters in rigging poses.. I'm now thinking that I missed a lot of fun.. Smile


Sorry for replying late.
The model-rig-animate method is always the preferred method, if the models have to be animated.
Else, modeling 'in pose' is good only for stills or showcasing skill.
Most of those models would be tough to rig or animate later.


Last edited by prithvi on February 24, 2009; edited 1 time in total

prithvi
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Posted: February 24, 2009
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Was busy with some other work.
So continuing this again after a break Sad

Started some detailing in ZBrush...

screen_render_01.jpg

3d artist gallery Huva
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Posted: February 26, 2009
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Amazing details!
Looking forward to see your lizard rendered with environment and stuff.

3d artist gallery redho
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Posted: February 28, 2009
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Great work! Keep it going! Smile

prithvi
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Posted: March 07, 2009
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Thanks for the comments, folks.

My net conn was down for a few days, so couldn't post this update earlier.

Here's the render

iguana.jpg

3d artist gallery Andyba
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Posted: March 08, 2009
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Good details but it seems that you lost some modelled details during rendering..
What did you use to render it?
Is the background a blurred image or have you actually used the depth of field?

My first impression is that the contrast is too high.

I have some suggestions... but I need to know the renderer for them to be useful. Wink
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3d software experience: 3ds max, Maya, Softimage XSI, Deep Paint 3d, Body Paint 3D, Wings 3D, Z Brush
2d software experience: Adobe Photoshop, Adobe After effects, Macromedia Flash, Freehand

prithvi
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Posted: March 08, 2009
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Thanks for the comments.

I used Maya with Mental Ray for the render.
(with normal map from ZBrush)
The background is an image, no DOF.

Here's a modification of the render:
Modified the skin folds a wee bit, changed the hue and toned down the normal bump.

iguana_02.jpg

3d artist gallery Andyba
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Posted: March 09, 2009
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Ah now I understand why you lost some details.. it's normal maps not displacement...
But this is much better in my opinion.

I would tune down the contrast of the stone details a little more so that the lizard is in focus... and would apply a subtle DOF to the model.

Btw is it me or something is wrong with shadows... especially from the tail..
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Andyba, 3d artist
skills: 3d modeling, texturing, rendering, 3d character animation, compositing
3d software experience: 3ds max, Maya, Softimage XSI, Deep Paint 3d, Body Paint 3D, Wings 3D, Z Brush
2d software experience: Adobe Photoshop, Adobe After effects, Macromedia Flash, Freehand

prithvi
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Posted: March 19, 2009
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Thanks for the comments.

I checked the shadows in the grey render.
They're blending with the color of the stone texture.

Here's another render: (with some minor changes in filling up the scales in earlier vacant areas)

iguana_new.jpg

oscaranchondo
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Joined: 16 Jul 2009
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Posted: July 16, 2009
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good

3d artist gallery Andyba
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Posted: July 17, 2009
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What if you will make the stone not so dark?
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Andyba, 3d artist
skills: 3d modeling, texturing, rendering, 3d character animation, compositing
3d software experience: 3ds max, Maya, Softimage XSI, Deep Paint 3d, Body Paint 3D, Wings 3D, Z Brush
2d software experience: Adobe Photoshop, Adobe After effects, Macromedia Flash, Freehand

bryan
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Joined: 08 Jun 2010
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Posted: September 01, 2010
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This is turning out to be really good.
I think this is on its 90% state.
a few more polishing and it will go to the finish artworks !
nice job!
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PKonst
White CG Fairy
Joined: 09 Mar 2011
Posts: 17
Posted: March 09, 2011
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Nice WIP and cool final. This thread is dead now?

matto666
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Joined: 12 Mar 2011
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Posted: March 12, 2011
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Nice, keep up the great job! Envious yet happy for you lol

MichaelDavidEthington
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Joined: 19 Mar 2011
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Posted: March 19, 2011
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Great model and great texture!

baalnazzar
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Joined: 12 Jun 2010
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Posted: March 21, 2011
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Nice job. MR is my favourite renderer. Did you use some bounces?

Lis
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Joined: 06 Mar 2011
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Posted: March 27, 2011
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Great model and textures. You should try a little animation?

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