Iguana
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Joined: 03 Jul 2008
Posts: 9
Location: Mumbai, India
Posts: 9
Location: Mumbai, India
Posted: January 05, 2009
Post subject: Iguana
Post subject: Iguana
Nice modeling.
Is it all quads?
Are you going to model the tail as well?
Looking forward to see more!
ps: You are the first to use the new image attachment feature. If you find some bugs or limitations please let me know.
Regards!
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Andyba, 3d artist
skills: 3d modeling, texturing, rendering, 3d character animation, compositing
3d software experience: 3ds max, Maya, Softimage XSI, Deep Paint 3d, Body Paint 3D, Wings 3D, Z Brush
2d software experience: Adobe Photoshop, Adobe After effects, Macromedia Flash, Freehand
Is it all quads?
Are you going to model the tail as well?
Looking forward to see more!
ps: You are the first to use the new image attachment feature. If you find some bugs or limitations please let me know.
Regards!
_________________
Andyba, 3d artist
skills: 3d modeling, texturing, rendering, 3d character animation, compositing
3d software experience: 3ds max, Maya, Softimage XSI, Deep Paint 3d, Body Paint 3D, Wings 3D, Z Brush
2d software experience: Adobe Photoshop, Adobe After effects, Macromedia Flash, Freehand
Joined: 03 Jul 2008
Posts: 9
Location: Mumbai, India
Posts: 9
Location: Mumbai, India
Posted: January 19, 2009
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Wow this looks really nice!
It is interesting how you are modeling it already in a natural pose..
do you have some references? Or is the model rigged and you pose it after finishing modeling?
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Andyba, 3d artist
skills: 3d modeling, texturing, rendering, 3d character animation, compositing
3d software experience: 3ds max, Maya, Softimage XSI, Deep Paint 3d, Body Paint 3D, Wings 3D, Z Brush
2d software experience: Adobe Photoshop, Adobe After effects, Macromedia Flash, Freehand
It is interesting how you are modeling it already in a natural pose..
do you have some references? Or is the model rigged and you pose it after finishing modeling?
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Andyba, 3d artist
skills: 3d modeling, texturing, rendering, 3d character animation, compositing
3d software experience: 3ds max, Maya, Softimage XSI, Deep Paint 3d, Body Paint 3D, Wings 3D, Z Brush
2d software experience: Adobe Photoshop, Adobe After effects, Macromedia Flash, Freehand
Joined: 03 Jul 2008
Posts: 9
Location: Mumbai, India
Posts: 9
Location: Mumbai, India
Posted: January 21, 2009
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Thanks for the comments, Andy.
Well, the modeling has been done in that pose itself, no rigging.
I intended to make a still of it, in that pose itself.
I am using some downloaded photo refs.
Actually, I had made a base for the creature (a boulder)........but now I have decided to have a tree branch (still undecided)
So now, I'll have to fit the base as per the contours of the model.........the reverse way
Well, the modeling has been done in that pose itself, no rigging.
I intended to make a still of it, in that pose itself.
I am using some downloaded photo refs.
Actually, I had made a base for the creature (a boulder)........but now I have decided to have a tree branch (still undecided)
So now, I'll have to fit the base as per the contours of the model.........the reverse way
prithivi, for me it was always strange that many artists create models in a natural finished pose... all my modeling was limited to creating characters in rigging poses.. I'm now thinking that I missed a lot of fun..
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Andyba, 3d artist
skills: 3d modeling, texturing, rendering, 3d character animation, compositing
3d software experience: 3ds max, Maya, Softimage XSI, Deep Paint 3d, Body Paint 3D, Wings 3D, Z Brush
2d software experience: Adobe Photoshop, Adobe After effects, Macromedia Flash, Freehand
_________________
Andyba, 3d artist
skills: 3d modeling, texturing, rendering, 3d character animation, compositing
3d software experience: 3ds max, Maya, Softimage XSI, Deep Paint 3d, Body Paint 3D, Wings 3D, Z Brush
2d software experience: Adobe Photoshop, Adobe After effects, Macromedia Flash, Freehand
Joined: 03 Jul 2008
Posts: 9
Location: Mumbai, India
Posts: 9
Location: Mumbai, India
Posted: February 24, 2009
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| Andyba wrote: |
| prithivi, for me it was always strange that many artists create models in a natural finished pose... all my modeling was limited to creating characters in rigging poses.. I'm now thinking that I missed a lot of fun.. |
Sorry for replying late.
The model-rig-animate method is always the preferred method, if the models have to be animated.
Else, modeling 'in pose' is good only for stills or showcasing skill.
Most of those models would be tough to rig or animate later.
Last edited by prithvi on February 24, 2009; edited 1 time in total
Joined: 03 Jul 2008
Posts: 9
Location: Mumbai, India
Posts: 9
Location: Mumbai, India
Posted: February 24, 2009
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Joined: 04 Jan 2009
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Location: Moldova
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Location: Moldova
Posted: February 26, 2009
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Location: Antalya
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Location: Antalya
Posted: February 28, 2009
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Joined: 03 Jul 2008
Posts: 9
Location: Mumbai, India
Posts: 9
Location: Mumbai, India
Posted: March 07, 2009
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Good details but it seems that you lost some modelled details during rendering..
What did you use to render it?
Is the background a blurred image or have you actually used the depth of field?
My first impression is that the contrast is too high.
I have some suggestions... but I need to know the renderer for them to be useful.
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Andyba, 3d artist
skills: 3d modeling, texturing, rendering, 3d character animation, compositing
3d software experience: 3ds max, Maya, Softimage XSI, Deep Paint 3d, Body Paint 3D, Wings 3D, Z Brush
2d software experience: Adobe Photoshop, Adobe After effects, Macromedia Flash, Freehand
What did you use to render it?
Is the background a blurred image or have you actually used the depth of field?
My first impression is that the contrast is too high.
I have some suggestions... but I need to know the renderer for them to be useful.
_________________
Andyba, 3d artist
skills: 3d modeling, texturing, rendering, 3d character animation, compositing
3d software experience: 3ds max, Maya, Softimage XSI, Deep Paint 3d, Body Paint 3D, Wings 3D, Z Brush
2d software experience: Adobe Photoshop, Adobe After effects, Macromedia Flash, Freehand
Joined: 03 Jul 2008
Posts: 9
Location: Mumbai, India
Posts: 9
Location: Mumbai, India
Posted: March 08, 2009
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Ah now I understand why you lost some details.. it's normal maps not displacement...
But this is much better in my opinion.
I would tune down the contrast of the stone details a little more so that the lizard is in focus... and would apply a subtle DOF to the model.
Btw is it me or something is wrong with shadows... especially from the tail..
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Andyba, 3d artist
skills: 3d modeling, texturing, rendering, 3d character animation, compositing
3d software experience: 3ds max, Maya, Softimage XSI, Deep Paint 3d, Body Paint 3D, Wings 3D, Z Brush
2d software experience: Adobe Photoshop, Adobe After effects, Macromedia Flash, Freehand
But this is much better in my opinion.
I would tune down the contrast of the stone details a little more so that the lizard is in focus... and would apply a subtle DOF to the model.
Btw is it me or something is wrong with shadows... especially from the tail..
_________________
Andyba, 3d artist
skills: 3d modeling, texturing, rendering, 3d character animation, compositing
3d software experience: 3ds max, Maya, Softimage XSI, Deep Paint 3d, Body Paint 3D, Wings 3D, Z Brush
2d software experience: Adobe Photoshop, Adobe After effects, Macromedia Flash, Freehand
Joined: 03 Jul 2008
Posts: 9
Location: Mumbai, India
Posts: 9
Location: Mumbai, India
Posted: March 19, 2009
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What if you will make the stone not so dark?
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Andyba, 3d artist
skills: 3d modeling, texturing, rendering, 3d character animation, compositing
3d software experience: 3ds max, Maya, Softimage XSI, Deep Paint 3d, Body Paint 3D, Wings 3D, Z Brush
2d software experience: Adobe Photoshop, Adobe After effects, Macromedia Flash, Freehand
_________________
Andyba, 3d artist
skills: 3d modeling, texturing, rendering, 3d character animation, compositing
3d software experience: 3ds max, Maya, Softimage XSI, Deep Paint 3d, Body Paint 3D, Wings 3D, Z Brush
2d software experience: Adobe Photoshop, Adobe After effects, Macromedia Flash, Freehand
This is turning out to be really good.
I think this is on its 90% state.
a few more polishing and it will go to the finish artworks !
nice job!
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My Animation Services
I think this is on its 90% state.
a few more polishing and it will go to the finish artworks !
nice job!
_________________
My Animation Services
Joined: 19 Mar 2011
Posts: 6
Posts: 6
Posted: March 19, 2011
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