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Softimage Xsi: Sub Ds rendering Level




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broodling Posted: December 19, 2006   Post subject: Softimage Xsi: Sub Ds rendering Level
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Joined: 05 Jun 2006
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Heya Guys!


Just wondering if there's a setting to alow you to render Sub Ds meshes at a high subdivision level while you can still have it displayed at a low subdiv level in your viewport.


I know how ta do this for nurbs surfaces, but can't find a setting to do this for Sub Ds.


BTW, I'm using the geometry approx method for the Sub Ds


Thanks

3d artist gallery Andyba Posted: December 21, 2006   Post subject:
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Joined: 25 Jul 2005
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In the Geometry approximation -> polygon mesh -> subdivision
there is OGL level and render level.

OGL level - sets the subdivision levels in openGL i.e. viewport.
and Render level in render.. Wink

Cheers!


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Andyba, 3d artist
skills: 3d modeling, texturing, rendering, 3d character animation, compositing
3d software experience: 3ds max, Maya, Softimage XSI, Deep Paint 3d, Body Paint 3D, Wings 3D, Z Brush
2d software experience: Adobe Photoshop, Adobe After effects, Macromedia Flash, Freehand

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