Softimage Xsi: environment shader?
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| ferroka | Posted: December 18, 2006 Post subject: Softimage Xsi: environment shader? |
| 3d forum advanced guest Joined: 05 Jun 2006 Posts: 9 Back to top |
Is it possible to use the environment shader with final gathering?
When I try it everything turns to the color of the environment shader. Should I turn down the intensity of my light or do I have to adjust a parameter in the environment shaders property box? Any suggestions would help. |
| Posted: December 21, 2006 Post subject: | |
| Site Admin Joined: 25 Jul 2005 Posts: 899 Back to top |
It is possible to use environment shaders with FG.
The easiest way is to create a image based lighting pass.. It will automatically assign a environment shader to that pass, ask you to browse for an image to assign to the environmental shader and turn on Final Gathering with the right settings. _________________ Andyba, 3d artist skills: 3d modeling, texturing, rendering, 3d character animation, compositing 3d software experience: 3ds max, Maya, Softimage XSI, Deep Paint 3d, Body Paint 3D, Wings 3D, Z Brush 2d software experience: Adobe Photoshop, Adobe After effects, Macromedia Flash, Freehand |
| Posted: December 21, 2006 Post subject: | |
| Site Admin Joined: 25 Jul 2005 Posts: 899 Back to top |
Well I read once again your message and I think I gave you the wrong answer.. FG will automatically use your environment shader to illuminate the scene. So in your case if you don't want it just open the environment shader property window, and in the intensity group set the image intensity to Zero. Cheers! _________________ Andyba, 3d artist skills: 3d modeling, texturing, rendering, 3d character animation, compositing 3d software experience: 3ds max, Maya, Softimage XSI, Deep Paint 3d, Body Paint 3D, Wings 3D, Z Brush 2d software experience: Adobe Photoshop, Adobe After effects, Macromedia Flash, Freehand |
| Sponsor | Posted: February 10, 2012 Post subject: |
| 3d forum sponsor Joined: 09 Aug 2010 Posts: 1 Back to top |
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