Softimage Xsi: applying environment shader to a render pass
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| QuickWeld | Posted: December 15, 2006 Post subject: Softimage Xsi: applying environment shader to a render pass |
| 3d forums visitor Joined: 30 May 2006 Posts: 11 Back to top |
Hey
I'm try to create an environment by apply shader to the default pass, here is what i did: in the render tree node-->environment-->more and i choose legacy day,and connect it to the environment input of the scene material node then from the render tool bar i go pass-edit- current i select environment shader tab and click add now i select the legacy day shader click ok and.. this is what i got.."this is an invalid preset type,please select a shader preset" am I doing something wrong?? |
| Posted: December 21, 2006 Post subject: | |
| Site Admin Joined: 25 Jul 2005 Posts: 788 Back to top |
You should have done only the second thing.
That is go pass-edit- current i select environment shader tab and click add But I don't advice you to use the legacy environment shaders they are old.. _________________ Andyba, 3d artist skills: 3d modeling, texturing, rendering, 3d character animation, compositing 3d software experience: 3ds max, Maya, Softimage XSI, Deep Paint 3d, Body Paint 3D, Wings 3D, Z Brush 2d software experience: Adobe Photoshop, Adobe After effects, Macromedia Flash, Freehand |
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