MAYA: Mental Ray artifacts on baked maps
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| indico | Posted: June 03, 2006 Post subject: MAYA: Mental Ray artifacts on baked maps |
| 3D forums member Joined: 24 Jan 2006 Posts: 26 Back to top |
MR is giving me weird blurry blotches on the baked maps./.. but only on displaced maps
And including the AO in the shader makes the rendertime take longer than separate AO and render combined Like LOTS longer Although the occlusion baking is separate |
| Murat | Posted: June 03, 2006 Post subject: |
| 3D forums member Joined: 01 Feb 2006 Posts: 39 Location: UK Back to top |
Have you tried it with finalgather ?
Have you increased the quality for final gathering? |
| indico | Posted: June 03, 2006 Post subject: |
| 3D forums member Joined: 24 Jan 2006 Posts: 26 Back to top |
Yes i did. MR has lots of dodgy stuff
My MR never reloads textures I have to relead maya and the scene |
| Murat | Posted: June 03, 2006 Post subject: |
| 3D forums member Joined: 01 Feb 2006 Posts: 39 Location: UK Back to top |
I had the same problem
Do you might use prefilter ? I think i am not very sure about that But i think that was the problem Because i didn't knew it before |
| indico | Posted: June 04, 2006 Post subject: |
| 3D forums member Joined: 24 Jan 2006 Posts: 26 Back to top |
I was thinking - maybe ther is some sort of MR cache file
Because I can't imagine it keeps 300+ mb of textures in ram all time |
| Murat | Posted: June 04, 2006 Post subject: |
| 3D forums member Joined: 01 Feb 2006 Posts: 39 Location: UK Back to top |
If you use that prefilter thing, i think it uses it indeed it caches the prefiltered image |
| indico | Posted: June 04, 2006 Post subject: |
| 3D forums member Joined: 24 Jan 2006 Posts: 26 Back to top |
Ah right... I'll check that out next time I do some alterations |
| Sponsor | Posted: February 09, 2012 Post subject: |
| 3d forum sponsor Joined: 09 Aug 2010 Posts: 1 Back to top |
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