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3D Studio Max Tutorials
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3DS Max Modeling Tutorials
3DS Max Animation and Rigging Tutorials
3DS Max Lighting and Rendering Tutorials
3DS Max Texturing Tutorials
3DS Max Scripting Tutorials
3DS Max Particles and Dynamics Simulation Tutorials

3DS Max Hair Tutorials


3DS MAX Tutorials top

Modelling the Nissan R390 GT (Max)
making the Lotus Elise Mk1 - Max poly-tutorial
Modeling a Renault Laguna - Max Tutorial
Car Nurms modelling - good "conceptional" Max poly-Tutorial
Modeling Joan of Arc by Michel Roger - a great tutorial, Creating a character from A to Z, modeling, textures, skinning.
Advanced IK Setups
Afterburn: Advanced Explosions
Afterburn: An Introduction
Afterburn: Explosions
Afterburn: Quick Clouds
An Industry Lesson
Animated Water/Sea
Automated Tank Tracks in 3ds max 6
Box Modeling the Basic Shape of a Car
CEL Shader: Chapter 1
CEL Shader: Chapter 2
Compositing: Advanced compositing at a smaller scale
Compositing: Behind the scenes on Moa
Compositing: Camera Matching
Compositing: Giving Depth to Stock Footage
Compositing: Pyrotechnics
Creating a Bonsai Tree
Creating a Realistic Animated Cable/Rope/Flex
Creating a simple previewer with MXS
Creating a Toon Shader
Creating an Asteroid
Creating Animated Grass
Creating Fire in 3DSMAX
Creating Realistic Water with Wakes
Designing a Faucet
Faking SSS with Mental Ray
Faking Window-Shaped Highlights
finalRender 101: Basic HDRI and Ray Tracing
finalRender 101: Simple Environment and Object Based GI
Guide to Making a Polygonal Head with NURMS
Introducution to Polygonal Modeling
Lighting, Texturing, Rendering in 3DSMAX: Part 1
Lighting, Texturing, Rendering in 3DSMAX: Part 2
Link Object to a Vertex
Low Poly Modeling for Real Time
Making objects splat
Making of Audi TT
Making of BMW Z3
Making of D'ni Firemarble Holder
Modelling a head poly by poly
Multiple Texture Mappings
Muscle Bulging Using Muscle Bones in 3ds max
Procedural Shaders: Magma/Lava Effect
Procedural Shaders: Update on Lava
Quick Poly Modeling of a Rim in 3ds max
Reaktor: Intro to basic rigid body dynamics
RealFlow: Simple "Pouring" Exercise
Realistic head with NURMS
Simulating DOF in 3DSMAX Renders Using Photoshop
Spline + Subdivision Head Modeling
Texture based particle emission
The Claw (Expressions)
Volumetrics: Combustion
"It's all in the Eyes" - creating realistic eyes
"Smokin 1" - Basic 3dsmax Particles
"Smokin 2" - Intermediate 3dsmax Particles
"Smokin 3" - Advanced 3dsmax Particles